A game that is very familiar to we who have a history rooted in PC gaming.
It was nothing short of revolutionary at the time.. Being one of the first FPS games with mouselook, and one of the first with fully 3D levels. It seems like not a big deal now, but the fact that you could actually go into a room that is above another room was pretty unique at the time!
For this round, we're going to throw a little something extra in there and play Quake in Anaglyph mode, which means with Red/Cyan 3D glasses. Something similar to this:
The game will look like this without glasses,
but of course it will look ALIVE with them :)
Here's a little info on Anaglyph configuration settings.
From Quakeone.com forums:
You can play Quake in 3D
All you need are anaglyph stereo glasses. It even doesnt matter wich one. All those work:
Use the according cvar to activate the effect.
Then you can finetune the effect to match your eyes.
These are the cvars:
And a little more useful configuration details from A-Lin:
You need to type
1. r_stereo 1
2. r_stereodepth DEPTH
The right DEPTH depends on your screen size and your distance from it. What you do is, remove your red-cyan glasses, start with 5, get close to a wall and find the point where 2 images matches perfectly (no redish-cyanish divergence), if the distance from the wall in the game matches the distance from your screen, then you're good! If not increase the value by 5.
What works for me is 30.
You also probably want to put more brightness (in Quake's video menu), for me 50% seems to work.
The round will go probably close to 2 months, to give us plenty of time to attack this deep game. We will be playing Quake 1 Episode 1, for nostalgia purposes, and then we will be playing the user level Honey, by czg. It is a level with cavernous indoor areas, much bigger than were ever possible on the original Quake 1 engine.
Honey by czg
These days, many of the newer source ports allow for much larger levels.
As for source ports, it appears that A-Lin will be using Quakespasm, and organic io will be using Dark Places.
Round starts as of this post, although if our desks and keyboard/mouse configurations aren't finalized yet that's OK. At least the round will be ready once we get everything set up!
As far as determining who won... If both players complete a challenge, then tiebreaker information would be needed. I think it would be good to just use the stats at the end of levels (number of kills, secrets, etc). So be ready to take screenshots of your end-level stats!
Also we'll be playing everything on "Hard" difficulty.
I think that's everything. Let's go go go!!!
P.S.. I forgot to add that there's a nice cross platform level launcher utility called Quake Injector: